Age of Empires 2 - The Conquerors Cheats, Cheat Codes, Hints, Tips
Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Age of Empires III has sold over 2 million copies as of May .. Like GameSpy, Yahoo! also praised the effort put into the graphics and physics. Metacritic Game Reviews, Age of Empires II: The Age of Kings for PC, Age of Empires II: The Historic, Historic, Command; # of players: No Online Multiplayer ; Cheats: On Yahoo! While those of you with hypercritical eyes will argue there's room for improvement, AoE 2 is the best RTS game of the year to date, and as. A key part of this is providing professionals with support to improve their capacity to help young people by developing new skills and keeping up to date with the.
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- Age of Empires II: The Age of Kings
- Restoring saved game for Age of Empires II: The Conquerors Expansion?
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Similar to a role-playing game character,  the Home City is persistent between games, meaning that upgrades gained through separate games can be applied and stay applied for as long as that particular city exists. Multiple Home Cities can be created and maintained, although each supports only one civilization.
The Home City is composed of five main buildings from which the player chooses their new shipment cards and customizations: The Home City functions differently inside a game. Instead of customizing a Home City or choosing cards, a player can ship cards chosen before the game and added to a deck. During the course of a game, players gain XP experience by completing actions such as constructing buildings, training units, killing enemies and collecting treasures. Whenever a certain amount of experience points are gained, the player can make use of a shipment from their respective Home City.
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Shipments slow as the game goes on, since more XP is required with every consecutive shipment. This XP is also added directly to the home city and is collected over multiple games, allowing it to level up over time. Players can gear their cards into three different combinations: Later in the game, cards have to be manually chosen because of the limit of cards in one deck. Most cards are available to all civilizations, but some are unique to one.
If the Home City being played has more than one deck, the player must select which to use when the first shipment is sent.
During a game, players keep this initial deck; this feature encourages players to build decks that are customized for the map being played on, or that counter other civilizations. The decks support twenty cards. As the Home City improves by level, you may gain an extra card slot for the decks for every 10 levels. Units[ edit ] The units of Age of Empires III are based, as in previous iterations of the game, around military classes of the historic time period.
The player controls a variety of civilian and military units, and uses them to expand and develop their civilizationas well as wage war against opponents. The base unit of a game is the settlerresponsible for gathering resources and constructing buildings, in order to improve the economy of the civilization.
The number of units a player can control in a scenario is limited by a "population limit", a common real-time strategy game mechanic. Houses and town centers raise the starting limit, to a maximum ofwhile each unit that is produced increases the population count.
Basic units such as settlers and infantry count as 1, but others, including most cavalry and mercenary infantry count as 2. More powerful units, especially artillery or mercenary cavalry, can count for a population as high as 7. Native warriors, explorerstamed and grazing animals, hot air balloons and warships do not count towards the population limit, but generally have a build limit, allowing the player to deploy only a certain number of those specific units at a time.
A small troop of cavalryinfantryand cannon departing, headed out to battle. Military units are used for combat against other players. Infantry are the cheapest unit type and all are land based, using weapons ranging from crossbows to early muskets to more advanced rifles. The heavier artillery classes also make use of ranged weapons, primarily cannon and mortars ; however, there is also artillery armed with grenades.
Mounted troops are also present, and are armed with either hand weaponssuch as swordsor ranged weapons, such as pistols. These units also have significant features, such as skirmishers which do bonus damage against infantry, and ranged cavalry does bonus damage against other cavalry. A new unit introduced in Age of Empires III is the explorerwhich is chiefly responsible for scouting and gathering treasure but is also capable of building Trading Posts and has a special attack, used at the player's command.
This unit cannot be killed, but can be rendered unconscious, to be revived when friendly units are in range; also, a ransom can be paid to have it reappear at the player's town center. This ransom is credited to the player that disabled him, when applicable.
Age of Empires III - Wikipedia
Some shipment cards increase the explorer's effectiveness in gameplay; for example, providing it with "war dogs" can aid scouting and combat. Military ships makes use of cannon or flaming arrowswhile some ships can collect resources or transport land units. Mercenaries may aid the player in their campaigns in the New World.
Mercenaries are not trained like standard units; instead they can be shipped from the Home City or hired from saloons for much coin, so that only economically powerful players can employ them.
Most are powerful, but hiring them does not provide experience points, so mercenaries cannot effectively replace the player's standard army, and can negatively affect a player's economy if used excessively.
In most cases, a selection of Native American tribes populate game maps, and support their own brand of military units that can be trained once an alliance has been formed. These units usually pertain to the infantry or cavalry classes, but, on maps with water, canoes are also available to the player through the dock. Buildings[ edit ] Buildings play a big role in gameplay, as they are used for training civilian and military units, researching improvements, supporting population, providing structural defense or as resource providers.
All of the games in the series share several buildings, including the Town Center and Docks. The appearance and attributes of a building change as the player advances through the Ages, and some civilizations have their own unique buildings. The appearance of these buildings depends on the civilization. Some buildings can only be built at certain times like the defensive towers. There are certain architectural styles present in the game; architectural styles determine the appearance of in-game buildings.
These three architectural styles are the Western European, which consists of classical styled wooden buildings and is shared by the BritishFrench and Dutch ; the Eastern European, which consists of wooden and straw structures and is shared by the Germans and Russiansand the Mediterranean, which consists of buildings made of stucco cement and dry brick, which is shared by the SpanishPortuguese and Ottomans.
This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. September Learn how and when to remove this template message The story-based campaign mode consists of related scenarios with preset objectives, such as destroying a given building. In Age of Empires III, the campaign follows the fictional Black family in a series of three "Acts", which divide the story arc into three generations.